Really disappointing for a game claiming RPG... The good : - Art is pretty decent - Combat system tactical - Didn't finish it, but decent story so far. The bad : - The lack of animations : everybody is static, nobody walking in the streets. Poor combat animations and general lack of variety. - 3 musical themes for the whole game, seriously ? - No voice-over, instantly killing the few immersion the story could have set. The ugly : - The RPG dimension lacking for the most part : no choice or action could be made to screw a quest, the player simply couldn't fail anything except dying in combat. - No meaningful dialogs to influence the outcome of quests and the game in general. - Horrendeous inventory management, you simply cannot reequip yourself when launched in a mission, and have to wait the return to "hub"... - ûber-assisted missions, you find everything very easily, simply kill the guys and click the icons to progress... To be short, a game that had been casualized to the extreme, without any "hardcore RPG" content, and pretty sad considering the work already done on similar (and less founded) projects, like Satellite Reign. You seek for a real tactical RPG with real choices and mass content ? Stick on Fallout 1&2, that's my advice. ;)