Just finished the module/campaign (the author promised a sequel) following the Wailing Death (OG NWN campaign) and with it fresh in mind, here are my impressions. Might contain some spoliage. The good: ** Gorgeous visuals ** Awesome soundtrack (for the most part) ** Custom tiles, custom monsters ** Lengthy (if you are a diehard completionist like me, you can hit 30 hours easily ** No bugs (just regular NWN bugs) ** Map system from DoD ** No spawning areas ** Non linear ** Item removal at the begining ** Tough fights, at least for the first levels ** Romantic followup ** Raft system to move to small islands ** Only few spellcheck isues ** ALL quests get completed. I can't stress enough how much I appreciate that ** The bad: ** Part of the story it's about a slumbering entity that tries to rampage Faerun with the help of a madman (yup, that again) ** Hack'n'slashy (while I do enjoy a good monster bashing, you need some humor, some puzzles sprinkled here and there) ** No henchmen related item from OC survives the item strip (and no related journal entry/quest) ** Not enough henchmen dialogue; they feel like luggage ** Speaking of henchies, they never die, just get temporarily incapacitated; even in the OC you could kill them for good ** Final boss is too easy ** The lazy: ** You are being adressed as they/them/their. Not sure if for multiplayer or other concern. I mean they KNOW the hero of Waterdeep is male and the one of Moonsea is female. But you are staying right over there while the stupid face of Aarin Gend they/thems you. Not cool. Surely some script can fix that. There are workarounds the he/she situation, like using friend, mortal, warrior etc. ** Aribeth's ring doesn't look the same. Why...?** Score: 8.25/10 "Should I buy it"? Yes. There aren't many people out there willing to build quality modules (yes, this is a quality module). There are talks for a sequel. Fingers crossed.