I love Star Trek, and this game is one of the best adaptations of the setting. The simplicity is the key: it's a straightforward Starcraft-like RTS, gather resources, deny them to the enemy, hit their base; that covers most of it, pretty much. But that simplicity makes it accessible and lets you focus on the story, which is pretty good. It's sort of a TNG/DS9 crossover, set in the aftermath of the Dominion War. Most of the actors returned for their roles and there is a lot of them; the voice acting work is generally great. The combat is amazing, in the context of Star Trek. Ships and bases have shields, hull, crew and sub-systems. As shields get hit, a bit of damage starts going through to the hull and systems and occasionally crew. Once the shields are down, the hull starts getting beat up, sub-systems can get disabled or completely destroyed and the crew starts dying. It lets you create some really neat, emergent, gameplay moments, where a ship loses shields, engines are dead, but the weapons work just long enough to blow up the enemy, and then the crew starts repairing stuff to get the ship moving, so they can limp back to the base. Boarding is also fun, and it follows the rules of ST: no transporting crew through raised shields. I absolutely love this game, and I recommend it to any Star Trek fan, especially if they have any interest in real time strategy games.
This is one of my all time favorite adventure games. I've played both the original version and the director's cut, and both are good in their own right. The story of this game is simply amazing, and the way it gives context to a lot of the puzzles is great. The voice acting is excellent and the soundtrack is timeless. It's been a few years since I last played it, but as far as I can remember this game has less problems with "moon logic" puzzles than some of the others of its time. The art is excellent and it's a joy to go through the different locations, which are pretty varied. My favorite section is Spain, and I'll say that it made me cry at least once. Wherever the series ended up going, it's worth looking into how it started.
This is, without a doubt, my absolute favorite MI, and one of my all time favorite games. The story is good, the animation and backgrounds are absolutely gorgeous, the voice acting is top-notch and music is great. I liked the ship battles segment quite a bit, and the insult swordfighting makes a nice comeback. On the flipside, some of the puzzles can suffer from "moon logic", but it's not constant, and you can usually figure out the solution based on your current goal, and the current goal is always clear. Story-wise, it feels like its own thing, which is both good and bad, I guess. It's nice that you can basically play this without knowing any of the other games, but I'm also a bit sad that there isn't at least a little continuity. This game represents the lead up to the absolute pinnacle of classic graphic adventure games, and I will always love it.
I've only played this game in single player, but it is one of my favorite "old-school Battlefield" kind of games. Everything has a sort of weight to it. As infantry, you do need to rely on the AI teammates and follow the back and forth movement of the battle, and the weapons you have are all satisfying. One of the best maps to feel this is Bespin, where the pitched battles for every bridge are just awesome. Another good (albeit sometimes frustrating) example is Kashyyk, with the beach assault. Vehicles are all also meaty and don't feel like they're made of paper, but you need to be aware of what can bring you down. Flying is fun, but ground vehicles have a good feel to them, apart from the very smallest ones which do feel a bit paper-y. The best thing about this game is that you really feel like only one part of a force, and a victory feels like a group effort.
I liked the mission structure in this game, even though there is no longer a cohesive connection between levels. I enjoyed the combat mechanics, and the inclusion of additional lightsaber styles. The story, I think, is the weakest part of this game, but it doesn't affect it too much since the core gameplay is good. Some of the characters are pretty poorly written (Rosh mostly). It never hit the level of love I have for Jedi Outcast, but Jedi Academy is a really solid Star Wars game.
I love the art style and voice acting in particular, but the whole game is put together masterfully. The puzzles are pretty good, and the only drawback of the story is that it's basically part 2 of the story that started in the first game. This is one of the few games whose ending made me cry, but I love it all the more for it.