

I don't see the issue here, if you have some extra money and feel like supporting GOG and the publisher, buy it. Otherwise, skip it, it's just a cosmetic addon anyway. The portraits themselves are OK, nothing special. I will stick to the base game ones, but I bought this for the reasons mentioned above.

I don't see the issue here, if you have some extra money and feel like supporting GOG and the publisher, buy it. Otherwise, skip it, it's just a cosmetic addon anyway. The portraits themselves are OK, nothing special. I will stick to the base game ones, but I bought this for the reasons mentioned above.

I remember reading a review of this in the 90s, and wanting to play the game, but back then it wasn't available locally, and afterwards it was abandonware for a long time. I then bought it on GOG some time ago, but had graphical issues. I gave it another try this year, and it worked perfectly, so I was happy that I could finally play it. I've played a lot of graphic adventures, and even though this one has some issues, it's still one of the better ones I've played. The main problem, I think, is the movement system, which can be challenging at times. This is especially notable during the action segments, which are another problem of their own; I don't think anyone really likes action or reaction segments in adventure games. Other than that, I found the game pretty competent, technically. The art style is distinct, and there is a clear direction even though the actual quality (in terms of resolution) can be mixed. The audio is great, and I found the voice acting is consistently good. The puzzles are surprisingly good, for the most part, and apart from a few sections where I missed hot spots or items, it was mostly clear what needs to be done. There are a few sections that have a setup I really like: I get dropped in a semi open area, with a number of puzzles, some of which are locked behind events that I have to trigger. As I solve puzzles, I get access to new sub areas and I get items and hints that allow me to solve more puzzles until I finish the area. The Hive and the Lost Village are good examples of this design pattern, and I think it works very well for graphic adventure games. The story has a really good Sci-Fi premise, and it kept me guessing for most of the game; I feel like it would have done well as a two hour episode of a show or something along those lines. Make no mistake, it is dark and weird and creepy at times, but not hugely so. If you're not a gaming historian, but you like graphic adventures, is this worth getting? I would say yes. At around 9-10 hours it's short enough that annoying sections won't take all that long, but it's not too short that it would feel incomplete.

I am generally not a huge JRPG fan, and most of the "classics" never appealed to me. I do like Western-style RPGs, and have played a lot. This game tries to bridge those two concepts, and that's why I think it instantly grabbed my attention when I originally rented it from a local CD-renting shop in the early 00's. In its core, it's a JRPG with very light RPG elements, which I think is OK; what really sold the game to me was the toning down of J-elements, as well as the setting that I thought was super unique at the time (even though it wasn't 100% unique). As with most games, I started it multiple times as a kid, never getting much farther than the first visit to Shell 7. Years later I bought it on GOG, played it all the way through, and had a blast. If you like turn based RPGs with light RPG elements, and decent but not great voice acting, definitely look into this game and consider buying it. The goodies in the Deluxe Edition are especially good, in my opinion.