I wont beat a dead horse. Alot of people have already pointed the major issues of the game and even more people has sung its praises, so this is my take so far. Disclaimer: I played Hollow Knight, loved it, didnt finish it (close to the end). I'm not a diehard HK fan, I think its an incredible game, but thats it. It feels like the game hasn't been properly playtested. I'm sure Team Cherry had a vision for this game and this game represents their vision, but for me after almost 10 hours into the game, I'm starting to feel miserable. The combat is great. Hornet's set of moves is much more dynamic then her predescessor. Everything else in the game seemed to have been designed to make your journey as miserable as possible. I dont want to fight the 30th flying enemy iteration in groups of 4 or the 10th pogo parkour death path to fight another boss over and over again. I won't recommend this game. I understand the intention of making a challenging soulslike game. But this... this is misery and feels unfair and not properly balanced at all. Its cool to be hard, I want it to be hard, but I want it to be fun as well and this, so far, has not been fun.