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The Wheel of Time

Flawed but Fascinating

I grew up on the Unreal games, and in recent years I became a massive fan of the Wheel of Time books. So when I learned about this weird cousin of the original Unreal, I knew I just had to take it for a spin. It's far from the best of its era, but it is still a very interesting experience to play a FPS as an Aes Sedai. Considering how clearly laid out the rules of this setting's magic are, the developers did make a few blaring concessions to better fit it into the genre. Weaves (spells) use Ter'angreal as ammunition for reasons that don't become clear until midway through the game... and even then feel a bit contrived. Seals of the Dark One's prison can only be carried one at a time, presumably in order to justify their use in Capture The Flag. But overall the plot feels like it was written with care and passion, like an imperfect piece of fanfic. Far as the gameplay goes, that too is really neat. The enemies mostly bumrush you, but throughout the story you're given dozens of varied tools to use against them, ranging from projectiles to traps to debuffs and other utilities. The game does you a huge favor in letting you hit F2 to pause and look at a detailed explanation of each one.

7 gamers found this review helpful