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Alpha Protocol

Choice Matters

This is one of the few games (and nearly the only CRPG of its time) where your choices actually changed the game world in noticeable ways. Do missions in a different order? NPCs you meet later will react to where you've been and what you've done, possibly changing their starting attitude towards you and opening/closing dialogue/reward options. Choose to save/kill an NPC? That may open/change which missions are even available to you. Sure, it's got some minor graphical glitches (and I hear there's some glitches with the hand-to-hand combat mechanics), but compared to other games of the time I would classify them all as extremely minor.

4 gamers found this review helpful