For some reason, no one has reviewed this game since launch. I watched a couple of You Tube channels play this game on launch and saw they had a number of crashing issues within the first 3 hours of gameplay. So I waited until The Team fixed their game. The final update was around mid-October 2024. I uploaded this mod March 2025. I installed it onto my Mod Organizer 2 as a new Profile (in order to keep playing FO4 as well as this). I have been playing for about 9+ hours and haven't had a crash. Including when the rainstorms hit (Damn that is a lot of rain for a little computer!). I recalled that a number of people were upset that this game was very Unarmed/Melee heavy; that you wouldn't get a gun for a long time. I found a gun about 10 minutes after leaving the The "Vault" and being in the train crash, by following the 3 people you first talk to (if you fail an INT check giving medical aid, gun's on the body). If you succeed the INT check you are sent to follow the group and fight off some threats. Basically, I found a gun off a threat within my first 3 hours of playing (I'm an explorer and scour everything, and look at all the posters, furniture, etcetera. Immersing into the game). If you rush through to get out of the Tutorial area as quickly into the main game, you could have a gun within an hour or two. Plus, one of the very early quests the Vagabonds send you on after fighting the invasion, is to a Trader. She sells real guns. Not makeshift ones. And ammo for them. More of the smaller caliber than higher. But ammo. Truth be told I *did* have 1 CTD, but that was only after I changed the timescale from Vanilla 20 down to 10. I do that in Fallout 4 with no issues. After doing so, within 5 minutes I CTD'd. Coincidence? I reloaded my save from *just* before the timescale change, left it at 20, and kept playing for another 6+ hours: No CTD at all since then. This game is stable on my upper-mid level Victus 15 gaming laptop. Get this game, and Mind the Gap. ;-)