It's starts slowly, requiring some effort from the player to get invested in the story and a wide cast of characters, but then it grips you and never lets go. I'd say this is more a spiritual successor to Soma than it is to the original amnesia, in that it's somewhat light on actual horror elements but really really heavy on inducing feelings of existential dread and terror. Also I have to mention that there are some really great and imaginatively constructed locations to explore, which was surprising in a game that's presumably about being stuck in a desert. If you enjoyed Soma I wholly recommed this one. Big respect to Frictional Games for taking a risk and crafting such a novel experience.
A fresh idea with a great execution. It's a pure joy just to move as the fleshy pile of mouths and tentacles. Great level design that explores the possibilities of the original movement system and abilities without overstaying it's welcome. The game is concise and doesn't wait your time, every level of the interconnected world presents different challenges, both in terms of combat and light puzzles. The combat itself is super fun and juicy. You are the apex predator here, no dobut about it, but if you're not careful it's suprisingly easy to be decimated in a variety of different ways, which I won't spoil here. Those pesky humans do put up enough resistance for you not to charge mindlessly into the fray. Overall, I loved my experience with Carrion. This is what I play games for - to explore new ideas, that have been thoroughly explored and well executed without wasting my time. As a life-long game, it's rare that I get to play something completely different than before, and this game delivers on that.
This really is Indie-Souls in space! The game is not perfect, it's clunky and not very impressive in terms of graphics fidelity but they more than make up for it with stellar art direction and level design. The atmosphere is eerie, alien and creepy. From the very first moments you feel lost and it's up to you to travel through the massive space station on your own, with multiple possible paths, having only your thirst for finding out what happened there to push you forward. There's no annoinyg cutscenes or npcs with quests. You interact with the story at your own pace by reading texts and conversations left by the former inhabitants of the station. It's up to you to make sense of it all. I love it! To me this game perfectly captures the spirit of original Dark Souls, letting you loose in the intricatly built alien world and letting you make sense of it.