If you have butterfingers or don't like the "save only at checkpoints" design decision, you can simply run the game in developper mode (by editing the icon properties once i.e. right click the icon, select properties and add < -devmode> AFTER the final quote of the path/filename without the '<' and '>') after having edited the .../Far Cry/DevMode.lua file by adding the two lines Input:BindCommandToKey("#Game:Save('Quicksave')","f5",1); Input:BindCommandToKey("#Game:Load('Quicksave')","f9",1); Choose the f-keys and filename you like and add the lines after any previous definitions for those keys. Drawback : in DevMode the game will give you access to all levels, even the ones you have not yet reached - but you will be reasonable :-). For me this greatly improves an already great game.