Sure this game seems to be emulating PnP rules faithfully, but the truth is you feel it's cheating, unless you're an expert of these rules. Enemies seem to be immune to AoO's : archers leave melee range no AoO for you, enemy casters cast in melee range no AoO for you, they drink potions no AoO for you, When you do the same, you take a crapload of AoO's in your face. The worst I've seen is enemy archers performing AoO's against my mage who was casting magic missiles at the other side of the room. I guess all this can be explained by the rules, but the game doesn't explain them. So if you're not an expert of the PnP game, you'll be screwed, you'll feel that the game is constantly creating and modifying the rules to beat you. Next, confort options. For example, max HP on lvl up. You have the power to reload, so why not doing like BG and giving you max HP anyway if you want it ? Giving the option to have it wouldn't hurt anybody, and you wouldn't waste 15-20 minutes reloading on every level up. Why are all potions unidentified, when you loot a lot of them ? Of course, if you don't identify all these potions, they won't stack and your miserably small inventory will be full soon. Now, next thing is what I call the "Icewind Dale syndrom". Most of the time you'll be entering an area, and you'll be in combat right away. And you won't decide how your men are placed. Of course, your mages will find themselves in the frontline, getting beaten up even before they can move. This is a cheap design. Now NPC's. If you don't use the Circle of 8 modpack, you'll have a party of 5, you'll probably want some NPC's to come along. Most of them suck, and you can't even know it because you can't see their stats ! Some of them are overpowered (Giant ?). The worst thing about NPC's is they steal a part of the loot. You don't even have a word to say. And when they level up, you can't even do the levelling, it's automatic. Ok, the game has some potential. But the way it's done sucks badly.