GOG.com is a digital distribution platform – an online store with a curated selection of games, an optional gaming client giving you freedom of choice, and a vivid community of gamers. All of this born from a deeply rooted love for games, utmost care about customers, and a belief that you should own the things you buy.
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I like this game, but I can't understand some choices of gameplay made by the devs, as: Hit -> short stun animation -> no recover -> multi-hits -> death loop -> pleasure