Its a tactical game of with limited choices and "gotcha" encounters where there are always reinforcements, when they appear they immediately act, and then they enter within striking range so you will always take damage. . .Until you memorize everything and act in anticipation -all of which goes against the spirit of a tactical combat game. Even on sale this game is overpriced, but then I wouldn't play it if it were free. Wish I could refund.
Its a tactical game of with limited choices and "gotcha" encounters where there are always reinforcements, when they appear they immediately act, and the enter within striking range so you will always take damage. . .Until you memorize everything and act in anticipation -all of which goes against the spirit of a tactical combat game. Even on sale this game is overpriced, but then I wouldn't play it if it were free. Wish I could refund.
Wish there were more like it.
The enemy AI just cheats, that is all there is to it. Plan an ambush where the enemy doesn't have LOS and should walk right into it. . .They won't. They must be psychic. They always know which units are on overwatch and where they are looking. But even if overwatch is broken, at least combat is fun right? If by fun, you mean endless slogs where you miss 75% of the time and enemy always hits then sure, its a blast. I'd like to believe it gets better, but I'm really not sure which is poorer game design. . .frontloading all the worst mechanics in the first ten hours of play or just making that the state of play through the entire game. I might not mind all of this is leveling made an impact, but it doesn't. Every "class" has skills available at random levels so you can't plan progression, and its a sample from a bunch of skills so you aren't even guaranteed to get all the ones you want. . .And most of them are terrible. Yeah, give me the five shot burst with reduced accuracy on the guy who is still level one after his fourth mission because he has yet to hit anything in combat. Of course there is still the story, which from what little I have seen, is just a bunch of dudes with gravelly voices posturing aggressively at one another while you babysit them emotionally and admonish them with "Don't Hit!" as they try to ineffectually undermine one another. Phoenix Point? More like Apocalypse Au Pair.
Not perfect, but good. Final mission for the story is a little annoying though