I do enjoy the game. Really! For a RPG, it is as deep and wide as a mountain lake; deep in lore, and wide in content. One can spend hours in Character Creation, designing builds, and imagining various races, classes, and characters one would be enjoyable to see as their Mythic being. And one can choose as to the gameplay choices: Turn-Based, Action, or a mix of both, so the player decides how to swim in this epic title. I adore the idea that one can play epic legends; not just another trip to the low level wading pool often associated with the genre. One can tire in such games from the usual vermin and humanoid encounters. This game allows for one to be elevated to combating creatures of the Planes, and terrible beasts of lore. And the player may choose to have Saves, tutorials, and tips as a lifeguard at hand, or not. Freedom of choice is a wonderful resource! But then one encounters Act 4. It is frustatingly challenging; so much so that I took a break of a year before giving it a go again. And I am doing better, but this section is such a slog, it quickly wears one down with fatigue; in game, and in RL. And I cannot approve of such game design. I basically can survive a couple of encounters, then I can choose to rest again, or push forward with dwindled resources. It took four sessions to advance one quest, and that was a side mission at that. Tiring. Now I am around 300 hours due to my choice of playing Turn Based combat, and am not even at the final Chapter; am still mired down in this level. And while I adore the characters, stories, and possibilities of what may happen, I am also fatigued by the repetative gameplay I must seemingly endure to get there. And still have yet to play any of the DLC! So I do like the swim thus far, but be warned that one may not reach the shore on the other side.