Wasn't sure if this was for me, but it looked pretty and discouted. Looked kinda Tomb-Raiderish, looked like there's combat and exploration. Turns out combat is just the same mob spawning in front of you over and over and over and you have two attacks you can keep spamming. if combat is done so poorly, you might as give an option to skip it, as there's no satisfaction in spamming the same button. Most of the game is moving around an area to line up random objects into a shape. Whoopdie doo. And just generally lots of what we now call poor design choices all over the place. Hugging a ladder for a few minutes, trying to figure out what button to press on the KB because the game is esthetic and won't give you button prompts. Having to stand around doing nothing if you triggered an audio interacion where a stone will tell you some background story. If you try to move away to keep exploring, you won't be able to hear it. Constantly taking away control of the camera and movement. Looks pretty though. Maybe there's a speedrun I can go watch to avoid having to play this.
The game itself looks a bit dated, but the gameplay is still quite enjoyable. It doesn't support modern resulutions and downscales your display to something pretty horrible and 4:3, but I was very plesantly surprised to see it running at a stable 144FPS on my matching 144Hz screen without any issues. Progression wasn't quite perfect. At some points it felt like I need to grind a bit more to deal with a boss or progress through the next area, but it wasn't too bad. Compared to the time wasting standards of even some modern JRPG's, it was just a minor inconvenience. The plot itself felt surpriringly good. Hardly the greatest story ever written, but generally fairly good. The characters weren't the usual generic stereotypes. The dialogue wasn't cringeworthy. It felt like real people struggling with real situations. Overall, fairly good and worth a recommendation.
Solid game, but the campaign can be rather too long and repetitive. If you ever played the original mobile version, here are the main differences: - Rival factions you can trade with and possibly either fight or ally. - Real-time action progress. - Survivor specialization. - No winter mode, as far as I could see.