This game draws inspiration from Mount and Blade for the dynamic over-world map and X-COM for the squad-based turn-based tactical combat. Unlike M&B, the over-world map is procedurally generated and therefore different each new game. This is a double-edged sword, as one could say that it improves the re-playability but at the same time, the player could feel detached from this generic world. Writing is of good quality, music and sound design is good overall, and the graphics have this board game feeling. The gameplay features a neat implementation of turn-based combat with a reasonably deep skills tree, but it becomes repetitive quite quickly: - The number of viable strategies are quite limited, so the combat approach will end up quite similar for each encounter. - The number of viable builds for your brothers are actually quite limited, perhaps 3 or 4 max, - Encounter design is not great: lack of enemies variety, enemies tactics are quite similar. The monster factions are ok, but the human factions feel all the same, with no distinguishable features, just different gear. This could have been tempered if the over-world had felt more lively, but it appears to be quite bland, with little distraction (although random events are good), and quests lack of variety as well.