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No Man's Sky

The usual complaints, plus some new ones...

We all know by now that the gameplay is repetitive, uninspiring, repetitive, shallow, and repetitive, so I won't bother going over that again. We also know that the PC version has had Arkham Knight levels of performance and stability issues, so I'll skip that too. Now, onto my own personal grievances with this "game": First, even ignoring the technical issues, this is a lazy PC port. Mouse and keyboard controls in the ship are awkward, having to hold the mouse button down on most (but oddly not all) things to click is tiresome, the fact that the mouse pointer resets to the centre of the screen each time you open a sub-menu is really irksome, sometimes right-mouse acts as a back button and sometimes it doesn't, and the keyboard shortcuts in the menu are baffling. A lack of decent options for tweaking the visuals is the icing on the cake. Repetitiveness aside, I've run across a few issues with gameplay that break what little immersion there is: * Stand in the hangar in a space station for a while and marvel at how more than one of the same alien/ship combo can be in the hangar at a time, and how each space station just has half a dozen aliens that come and go endlessly (something that can be exploited for cash: invariably you'll have one that will buy a particular item at double its market value and another that has a ready supply of that item; just buy up all the stock, sell it on, and wait for the seller to return with a magically refilled inventory/ Rinse, repeat.) * The much-vaunted world generation results in building floating in the air or buried in the rocks, glitched out physical structures, and some unbelievable combinations of climate, geography, and distribution of flora/fauna. * That stupid "letterbox the screen and bang on about 'milestones'" business is unbearable -- I've died more than once as a result of the game taking control away from me at awkward moments. In short this is buggy, shallow, ill-conceived, and does not deserve the price tag.

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