

Ok, rather than a review, I'm going to point out my my issues with STRAFE, since I do recommend it, it's a fun game, but think that I could use with some improvements. Bear in mind, these are very early impressions. The thing that most people will wonder about are the randomly generated levels, which are passable, at least for what I played. They are no DooM, but they do the job. My main gripe is the way that weapons are handled, and I don't mean the feel of them (yeah, they feel floaty and aren't the punchiest weapons you'll find in an fps, but they are better than weapons in some other roguelite fps, such as Paranutical Activity, Ziggurat and Tower of Guns), but rather the primary and secondary weapon system. The game allows you to pick a primary weapon (rifle, shotgun or railgun) at the start of a run, and while playing you may upgrade it (case in point, I had the railgun and upgraded it to some sort of disc-gun). My main issue comes with the secondary weapons. During my short playtime, I found about 4 of them, so the game has weapon variety, but the problem is that you can't get ammo for these, and once depleted, they are thrown away. This means that you'll end going back to your primary weapon, seriously limiting the variety in combat. Another thing that might annoy some, is the reload system. When you reload and you still have some ammo on your clip, you'll lose it, and if you happen to try to use the secondary fire which might need more ammo than you have on your clip, then you will automatically reload and lose the ammo on the clip. Also, difficulty might be too much in the early levels, but I feel it's unfair to complain about this given my crappy old computer runs the game at a terrible fps which made everything harder. I will complain about the scarcity of healing items though. As I said, despite this issues, the game is still fun, so don't discard it, just keep your hype in check. And kudos to the devs, I wish them the best of luck with this game.