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This user has reviewed 2 games. Awesome!
Deadlight: Director's Cut

controls are wonky

let me just start with the ending only makes sense if you remember that the main character Randy cannot swim. the controls for some reason the directional input is super sluggish to the point when you are trying to climb over a fence you will often double rotate over the fence. when you climb a fence you hang from it from one side and you use the analog stick position yourself hanging from it from the other side sometimes you will position to the right then imediatly after position yourself on the left with out hitting left on the analog stick. not sure why this happens but it happened frequently and was very annoying. the game itself does not give you many clues when to avoid danger or how to navigate some of the areas and when you will be in a run and make it through the maze sequence before everything callapses around you situation which can lead most to get very frustrated with those moments. the games saving grace is frequent checkpoints so the run sequences become less frustrating and the game progression will still continue relatively quickly. for the ending it might take a little explaining as I did not really understand why both could not have escaped at first till I remmbered something from earlier in the game, Randy cannot swim I repeat the main character cannot swim Stella can swim which is why she escapes and Randy choose to stay behind it was either drown or fight the monsters. all in all not the worst I have ever played and if it was refined a little more could have been a great game.

The Final Station

if you hate games with bad ending skip

where to start how about level one. level 1 is confusing as it seems like the game starts you at the end of the story you have to die in level 1. The aiming and shooting is ok but you can not aim striaght down or straight up you can aim down or up at an angle but not straight down or up making the game frustrating when you want to shoot something directly above or below you. The melee in this game is ok but as much as you need to melee everything to conserve ammo because of how little you get through the game I feel like melee maybe should have been a little more polished. exploding creatures are almost completely unavoidable and they will damage you almost all the time taking 1/6 of your health if not more. keeping train passangers alive and fixing the train from stop to stop makes you miss out on a lot of story elements as you are too busy to read text blurps that quickly disappear while making sure everyone has enough food to not starve to death and fixing the train if these parts had been voice acted instead fixing and watching health and food levels would not force you to have to choose one or the other. The ending oh man the ending it is terrible 75% of everyone that makes it to the ending hates it. It is bad the game gives you almost no background on the train driver so you never really get attached in fact at the last stretch of the game I had no idea where I was going as I completed all the missions what was left I guess the train driver was trying to return home but I do not know why as that is never explained and you end up grasping for straws from the little to no context clues left for you. In fact I still do not know what the invasion is or what I was doing most of the time. the game and ending is clear as mud. The whole game is as clear as mud.

3 gamers found this review helpful