Master of Magic Classic may be old, and still 90's ugly, but the bugs are fixed, it can run in a window, and it can handle things the original game never could (like having close to a dozen players). Best of all, it's been rebalanced and expanded in ways that weren't possible just from modding the hex code (as was done in Caster of Magic). As for Master of Magic itself, what can I say that hasn't already been said? Well, quite a bit actually - The docs for Caster of Magic came with extensive behind-the-scenes information on why changes were made, but unfortunately that isn't present in the docs for the latest version. I can't be the only person who read and enjoyed all that, can I? Anyway, in sum, this is a more user-friendly update for a labor of love that turned a glitchy old classic into a formidably deep, challenging, and balanced fantasy TBS (Turn-Based Strategy) game that I still enjoy today.