The ninja rope in Worms. The tongue in Wik and the Fable of Souls. The grappling hook in Terraria. The web and exploration in The Secret of Bryce Manor. These glimpses of exhilarating gameplay have come together in Webbed, to full fruition. Be a cute spider in a large world ripe for exploration. Spin your web. Jump, swing, shoot, capture. Use confident acrobatics to navigate the world. Solve puzzles, find secrets, follow the story, change cosmetics, make your own fun. This game is a perfect little gem, filling me with glee like nothing else. Probably the best money ever spent.
Oh yeah, I remember playing this back in the day. It wasn't bad and it wasn't great. While it was a clunky game, it had enough appeal as an adventure in the Star Trek universe, that you had to see it to the end. And while it felt rather "meh" overall, it had enough shiny moments that you would remember it as an ejoyable exprience.
The night was thick. I don't remember if it was raining or not, but at some point it got pretty misty; I was in a new foreboding area, for which my character was obviously ill-prepared. I battled hell-hound after hell-hound for a while, barely escaping alive. As I returned with good loot, I felt awesome. And the colors, oh my, those colors were great! - - - A game with many flaws, a victim of EA's greed, it retains a lot of charm along its clumsiness.
I can't vouch for everybody else, but I had VERY good fun playing this game back when it was released. Finished it multiple times, including max difficulty. The dystopian atmosphere and the level design were really captivating, and the gameplay opened some pretty creative and fun opportunities,"Hm, let's see, before gliding to that lower level, should I play nice guy and ditch this cop here and risk him seeing me and shooting me? Or should I be a cold-hearted son of a bitch and keep the cop, jump down and break his legs, and then abandon him as he crawls around in agony, unable to shoot at me?". This is the kind of fun I fondly remember Messiah for. Add highly individualized characters and weapons with unique abilities, and you can see what a rewarding playground this can be. Some characters can handle radioactive materials, others can conceal weapons, while the whores... can be pretty useful. The attention to detail also contributes to make this world feel alive, as well as the very competent AI. Your enemies can outflank you and duck for cover, making battles intense and exhilaratingly fun. On the bad side, the game was buggy on release, crashing regularly. The platforming could have it's sour moments once in a while, and the grand battle at the end was memorable for it's frustration.