At first i want to bring my condolences to the dev team. If even half of what we can read in internet about how development was going is true, it's very sad. Good things about the game: 1) Atmosphere and immersion(if you can really not notice glitches), the first game where i barely used fast travel and i want to drive around the city Questionable things about the game: 1) Main story. Personally i have a mixed fillings about it. For me it's too short if you not doing side quests and i feel like they rushed it. 2) Side quests. Some of them are good and some of them here just to fulfill the map of empty world with makers(i'm talking about every side quest: police events, gigs and secondary tasks) Bad things about the game: 1) Optimization and bugs. Not much to comment. Even on high end setups you can get poor fps. 2) Broken AI 3) Broken police 4) Linear action looter-shooter, but not rpg(choices doesn't matter really, only few of them to open some endings), lifepaths just a placeholder that won't change anything 5) Redundant skill trees(every build become too OP very fast due to broken balance) 6) Broken craft system 7) Lack of content because CDPR cutted it off since they missed all deadlines 8) A lot of little things that ruin whole game experince in general(you can complete the game using 1 script basically if you are playing as netrunner build, access points give you same amount of money/materils despite their "difficulty" and etc) So PR and false advertisment ruined the game and CDPR's reputation for me. They rised people's expectations and failed to deliver what they promised. This is not CDPR i known, but just another case that showed me that you can't trust companies nowadays. This really makes me sad. Mb they really will fix the techical problems, but would they fix gameplay and balance problems? Only time will judge. I still have a bit of hope that CDPR can make a come back.