For this review, I've only gotten as far as the second zone. Like most, I played this game when I was much younger. I didn't understand it then, so I just put on god mode so I could enjoy the story. I was happy to see GOG bring it back to life. It's fun, and I like the crafting system and spell systems, but this is where some of my disappointed comes from. I was excited to craft weapons with spells in them, but the way the game is balance appears to make it kind of pointless to use damage spells. In this game, damage and armor is handled in a really basic way. Every point of armor is flat reduction. The game is balanced by making it so enemies slowly regenerate HP in combat and you have a pretty high miss chance. Couple with the high damage reduction, you have to focus on staying power. The game kind of encourages you to make the main character a mage because of this. However, you can craft healing wands that any party member can use. Spells are special because they have a 100% chance hit rate, to counter this, they have low damage. But because of this, they're kind of useless. You can use runes to make them more powerful, but so far it's hard to find a weapon that can handle that. Now, this wouldn't be too big of an issue, but there's only two difficulty settings. Hard and easy, but in reality, it should be "tedious" and "plays itself". In hard mode, you're gated from areas by not having access to weapons that hit hard enough to do damage, so you have to go to the proper areas first. Easy mode is so easy that the fun strategic part of the game isn't as important. Anyways, aside from that, the story is fun enough, and you get multiple party members to control.