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This user has reviewed 2 games. Awesome! You can edit your reviews directly on game pages.
Lords of Xulima

Too many flaws.

This game is basically bad. There is loads of potential for this to be a good "endless stream of varied fights" game but it just doesn't pull it off, because all of the game elements are poorly implemented. The classes are too vague and build choices are too permanent. There is no in-game method of knowing if a specific skill is expensive but can shine because it has such a high maximum level, is cheap and easy and awesome, is a simple but helpful thing that you definitely want, or is just plain terrible. The in-game help just lacks far too much information which the in-game decisions are far too technical to go without. I had a summoner and there was basically no way of knowing what a summon's focus was without summoning it in a battle. I levelled the extra-gold but otherwise useless Golot summon and, it was actually pretty good, but there were some others that I just forgot about, and getting a good summon meant being crazy focused in skill spending... But all the classes were like that, there is no way of knowing when or if a mage can access a spell, or which class can replenish magic for endless healing, Or what the advantages are of getting one of the utility skills... Encounters are bad, the worst of "it jumps out from nowhere, now you die" and "so I can just walk around it then?" But you will want to grind, and that means walking back and forth in the same spot a hundred times and still not being sure if that was even the correct spot. The game desperately needs a Give me the encounter NOW!" button, or maybe an aggressive mode for much higher encounter chances, and a passive mode for better odds of surprising the encounters. Food is just stupid. It is a slow-death time-limit for getting out of the early-game and a mindless"run around the same few maps collecting freebies"idiocy for the late-game. It would have been better without the free food... The story is terrible. Lots of"oh it is so epic!"and no"I want to know what happens next"... NB:Don't riddle!

21 gamers found this review helpful
The Book of Unwritten Tales

No immersion, problematic story and fun.

I do not like point-and-clicks, so it is entirely possible that I just didn't "get" this game, but it seemed to be deeply flawed. I found the puzzles to be more a matter of understanding the designer than the situation, but that is par for the course with point-and-clicks, so maybe I just don't "get it". The Animations were very poor when it came to objects. Character often pass visible absent objects to one another, objects that do appear often do not attach where they ought to, and when speaking lips often seems to be some sort of tight sneer or wild flapping, which didn't suit my sensibilities. The speech was entirely tolerable. Such things are very difficult and generally manage to convey where the voices originate but do not actually help matters either. This is a problem because animations involving objects(which are quite frequent) completely break any immersion. You are constantly reminded that this is just a game and that you are following a script. The story seemed too convenient in many places. The heroes were unlikeable, often going out of their way to sabotage people for failing to render assistance. Yes they were "saving the world" but they generally had no awareness of their situation, so they could have been doing all this for nothing. The puzzles seemed frustrating. Pressing spacebar would reveal clickable locations, but that missed at least one critical item, and the game is covered in clutter(pretty clutter to be fair), only some of which is relevant, so there is some unpleasant pixel-hunting. I found myself being prevented from doing the correct thing(which by all rights should have been possible) because I had not done something else that was only partially related. I often found myself repeating slow animations for trial and error, and thought rarely seemed to be rewarded. The humour was heavily meta(and inaccurate at that) and often just references. The characters seemed to mostly rely upon gimmicks rather than motivation or inclination...

4 gamers found this review helpful