Pathfinder: Kingmaker tried to be a pegasus, but ended up a frankenstein. Because here you have: - immersive things (locations, story, music) AND ever-present time limits. How can I stop by and marvel the tatzlwurm location's pines and mist, when clocks are ticking right at the top of the screen? I need this time to rest my everfatiguing party, return to the merchant, manage the barony and so on! - explicit AND hidden time counters! This is counterintuitive and just deceiving. It's good when game outplays you - at the level of plot or characters, not in the core mechanics. - classic party-RPG AND economic strategy simultaneously! Mixing genres is to create a new one or to tint one with another. But here you just have TWO subgames, rather mutually interfering. Mostly I was choosing between expiring quests and barony events. (while clock counter was making sure I'll succeed in neither) After all, rules and borders help to create a setting, a coherent image of something. And overcoming most of the borders can sometimes just render your image inconsistent, and your game - a "mixed bag".