

Just finished the Early Access/Preview on Normal Difficulty Wrath takes the similar route of DUSK with a true throwback to classic mid 90s FPS with great homages to older titles while keeping its own look and feel. Enemy inspiration reminds me of Quake meets Doom 64 and of course Heretic/Hexen style hubworld. Environments look and feel amazing, texture quality is fine-tooth pixel greatness running on the Darkplaces source port. Definitely set your resolution to your native monitor and crank up the mouse sensitivity and acceleration accordingly Currently(early access) there are about 5 weapons available with about 4 to 5 artifacts you can use all being very useful. The present enemy roster has bout 8 enemies all with their own well animated movements and well timed telegraphed attacks, but don't let some of their familiarity fool you, they each present their own difficulty if ignored. The 2 worlds in the current hub are both fantastic with a snowy grave site tomb, while the other offers a type of harsh wetlands forest with the tunnels and more stone/metal structures. Overall a near perfect presentation Out of all the weapons, the shotgun has a underwhelming alt-fire of bouncing projectiles that is weak and worthless compared to the standard fire. I would rather see this being turned into the two shells being turned into a charge of slug attack that takes of 4 rounds. The mouse feel and control greatly needs you to ramp up the sensitivity and acceleration, it needs more refinement as solid as DUSK or gzDoom I would suggest adding an automap to your journal(as if he is drawing it), an inventory system along with artifacts, the ability to change altfires for weapons, more variety to each enemy in textures or more attacks or models, more animations for enemies, maybe some RPG elements with upgrades/ and stats, armor body placement(Hexen/Elder Scrolls), add gold/treasure, more interactivity with the world around you and more info in the journal. More than less

Dusk is Quake 1 meets Blood Solid all around with controls, shooting, movement, aiming, enemies are fun and great. The bosses are pretty good too. The only suggestion I would give to DUSK is to have more magical weapons, maybe an inventory, make the riveter and mortar the same weapon. But what it truly needs another episode and a sequel