Stasis goes easy on the player when it comes to the puzzles. They're never all that complicated, and even an adventure game amateur like me can solve them without too much of a hassle. They get somewhat harder at the beginning of the 2nd half, though online walkthroughs should help you out. What makes Stasis stand out for me is the overall aesthetics of it. The graphics are easy even on low-end systems, and the art style is reminiscent of old classics such as Sanitarium and Planescape:Torment. The devs have managed to create an overwhelming sense of dread that'll stay with you the whole time. Some of the puzzles, as well as the main character dying, play out these stomach-churning animations filled with gore. If that's your cup of tea, you'll probably enjoy it. The voice actor for the player character also plays a pivotal part in this: his performance is convincing and emotional. That's a good thing, since the rest of the cast sound somewhat dull and robotic, which can take you out of the experience a bit. The game will throw some gut-wrenching moments at you, and they get a bit too much towards the end. It's one of those mistakes that overly-eager authors and creative types tend to make: unloading an excessive amount of misfortune on the main character so that the audience is forced to bond with him. That doesn't quite work here, since by the time you've made it to the end of the game, you're already desensitized to the violence you've seen so far. That's when the game pulls its last trick and socks you in the stomach - it's hard to watch, and cruel to the player and the character. That's all I can say without spoiling it. The game doesn't throw any other offenses at the player besides a rather obnoxious game over screen and a few long-winded animations that you'll have to sit through. It doesn't overstay its welcome though: the whole thing can be beat in less than 10 hours. All things considered, it's a decent adventure game with body horror themes.