I mainly bought the game as I was a fan of Jakub Różalski’s art that the game world is based on and so far I've completed the first campaign and a few of the second campaign’s missions and am pretty impressed with the game. The main features of game play is that infantry squads can change roles by picking up the weapons left behind from the squads you have destroyed (or found in weapons crates). Infantry squads can also crew field weapons like mortars, heavy machine guns and cannons that can be dragged around the map (slowly) which can mean a well-placed ambush by your infantry can take out some pretty big Mechs. If you buy a field weapon it will come with a squad of engineers to crew it. The retreat button makes units run back to the nearest base to reinforce for free, so you will learn to raid and retreat to keep your forces strong. There is a unit cap based on the how many recruitment building you have and most infantry take 3 points and normal size Mechs can take 5-7 points, so most of your army will be infantry with some Mechs to counter what the enemy is favouring. The Intro/Tutorial mission is a fun snowball fight to teach you about cover/flanking and how to complete the bonus objectives that get you perks for your player profile (profile pics, name plates etc and in game unit skins for your Mechs). As I couldn’t find a manual, the first few missions were a bit confusing working out the less basic controls, like I didn’t know you could change the facing of your buildings by click/dragging so in one mission all my bunkers were facing north and the enemy was coming from the east. There is no “Stand Ground” button, instead infantry auto move to cover when you click on the map (drag to control facing) and will go to ground if they are attacked in the open, so there isn’t really a need for it. There is also a cool walk backwards move (default hold C) so your Mechs can retreat without exposing their weaker rear armour and light infantry can keep firing.