Quite the fun challenge. I dreamt of managing resources that night after beating the campaign, "A New Home". It's quite the thinking game, and tuning your play to finding that balance managing your resources to win. I loved how the music ramped up the further you progress. Overall the creativity and art style of the game was pretty neat., and the UI art and UX is amazing. My recommendation is to play on the slowest setting and pause often and make changes that aren't working often. Otherwise as a new player you will make mistakes if you go too fast. Some things in this game aren't very obvious and I still don't know the answer. Example questions would be: "do my workers get cold when building?", "what's the prioritization if all my workers are working and I say to build a building?" "what are the benefits of roads, do my workers move faster?" "how do I remove hungry/sick workers from a building and replace them with idle workers?" It would be nice if their tutorial guide was more in-depth or linked to a reference guide in-game. I hope Frost Punk 2 has something like this with a search function.