


Totes

I honestly wish that CD Project had released Cybperpunk 2077 in the state it is in now - the community loved them and would have given them the extra 2 years they needed. They could have been honest with us - because if you act with integrity then the community will give you the benefit of the doubt. The fact is that the world they created is a hauntingly beautiful depiction of where our world could actually be headed. It's a living dystopian nightmare writ large for society to judge and experience. The gameplay elements are much improved since release, with better NPC response, smoother play and better optimization. I love that exploration is so heavily rewarded in this game - poke around and yea shall find - from hidden quests, to odd items, to unique clothing, weapons, armor, cars and stories. Granted I don't know that I would classify the game as an RPG entirely, because while story choices matter to some degree they are also somewhat binary, and occasionally trinary. However, it is an incredible open world experience. one I look forward to keeping on the old compy and returnign to not just for the DLC but to explore wierd areas, and hopefully figure out how to get into that nuclear power plant I found in the badlands. Can haz core meltdown? Anyway, balance in the game is a bit better, but it still needs some work. At 20 intelligence and the Tetratronic Rippler Mk4 you can chain cast Short Circuit and kill everyone within seconds. I am on very hard difficulty. I'd like to see some dynamic scaling if possible. I am giving this 5 stars because it's a ork of Art and because other reviews have been more than a little unfair. I think they feel betrayed. Anyway - I hope more people come back to this game.

Temple of Elemental Evil is one of those amazing sandbox games that only comes by once in a century. It is HARD - unforgiving even and gives you lots of nerdy options and styles ot play in. It lets you play evil in a realistic sense - in essence it drops you into a convincing world and lets you do whatever you want and suffer the consequences/rewards. Its amazing, but not for people that hate challenges. Also def get the patches and mods, it makes the game much better, fixes all the bugs.

First I am a huge fan of Larian Studios and Baldur's gate both, so when I heard about this collab I was very excited. Larian is the only studio that has pushed this genre along by MILES - compared to any other studio or work. When I say genre I mean RPG's. So I love the story so far, although I am only 16 hours in and taking my time. Making a ton of different characters and really poking at some stuff. So the story does have me hooked. The graphics look great, and the game runs smoothly for an early release. The sound quality is excellent, you can tell they didn't scrimp on the score or transitional music. The characters are all VERY different and interesting with a lot of unknowns in regard to motive. The combat is easy to understand but allows for complex set ups and strategy - each combat will be its own ordeal. I cna tell its going to be a challenge. One big thing I do not like so much is the dice rolls all over the place. They dominate the game, and result in a lot of save scrumming. I get that its largely unavoidable and Divinity had stuff along these lines but its also somewhat annoying - MAINLY because the Dice rolls only apply to your selected character and not the party. In a regular DND game everyone gets a chance at a dice roll (which does sometimes happen here when you are all wandering around) but it doens't happen in scripted conversations where the person you are talking to may be doing something you can catch with an ability check -or someone in your party should be able to catch it if you miss it. A fair compromise would be to use the party member with the highest stat, instead of doing 4 checks. Anyway, I can deal with it, but I do not love it. ALTHOUGH - I could see it being way more fun in multiplayer. Got to try that. So yeah, great game so far, obviously a lot of work needs to be done. You can still see the scaffolding here and there but I look forward to the finished product. Love it, great game!