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This user has reviewed 213 games. Awesome! You can edit your reviews directly on game pages.
Webbed

This is so much fun

Spiderman has nothing on this little fellow, swing around, solve puzlles, and earn little hats for your cute spider, you can use your web building skills to bybass hazardous enviroments and find secrets, all the webs you weave are permanent, so don't be afraid of losing your progress. Graphics are charmming and the music is chill and upbeat, controls are tight and dying only sets you back a few seconds (your webs persist). Wahta great game.

Wytchwood

The grindcreep just keeps getting worse

A semi open world adventuire entirely about crafting, you need to craft traps and weapons in order to deal with enemies and critters to get more mats to craft even more things, at first it was alright, a little bit of farming doesn't hurt anyone, but then you get to more advanced recipes that require intermedaite steps and you'll start eating through resources faster than you can count, at that point the grinding becomes unbearable, running around the forest for 20 minutes harvesting wood is not what I'd call a joyful experience.

1 gamers found this review helpful
Torment: Tides of Numenera

Not feeling it

I know what they tried to create, a surrealist tale about your damnation or redemption, similar to that of PST, but somehow I don't feel like the protagonist of the story, everybody talks about the changing god, but you may or may not be it, I''m not sure how to explain it, is like watching a play instead of being part of it, a play that is so preoccupied with the world that sometimes it forgets there's a main character in it. Again, I think it's because people talk about what the changing god did and you are like "huh, ok, I guess that happpened" unlike PST where you heard a story about what you did and you are like "dang, I went hard, I wish I could remember it" It doesn't help that you have very little agenvy over your companions, some are interesting, Rhin and Erritis are fantastic, with interesting backstories, unfortunately Rhin is pretty bad for combat, but you have to carry her ass if you want to see her story to it's conclusion, I don't mind having a pet character, but there's a second pet character (fortunately not hard locked in your party) and the rest of the team doesn't feel powerful enough to overcompensate. Having skill point pools for different situations is a pretty cool idea tho. Not a bad game, but it didn't steal my heart like Planescape: Torment or Disco Elysium did.

3 gamers found this review helpful
Olija

Pretty good

I'd like a metroidvania, but not really since the game is broken up in stages, with plenty of secrets and collectables to find, the graphics are basic, but they don't really detract from the game much, music is good and story is interesting. The highlight is the combat, it's very responsive and the boss battles are well done, not too chanllenging nor easy. My issue with the game is that there are zones you ccan only viosit once, so if you missed a coillectable you are out of luck as the game autosaves your progress. Still, pretty good.

2 gamers found this review helpful
The Mummy Demastered

Inconvenience at every design level

A metroidvania where you play as an undetermined number of grunts of a shady ancient order to keep the forces of evil at bay, The graphics and the music are nice, but that's pretty much all the game has going for it, it has many many flaws that ultimately kill the joy out of it. For starters, as you don't play a single character but a endless line of grunts there's no involvement in the story, you get rasdio messages about "the mission" listen to the big bad sputter the mandatory evil threats and just carry on in perpetual silence. There are no rpg elements, enemies are just happen to be on your way to your next objective, no currency, no experience, just healing orbs and ammo clips. This makes every enemy feel like a medusa head form Castlevania, they are just inconveniences, and as medusa heads, they'll annoy the crap out of you to no end, pushing you off platforms. As stated, you don't play a single character, if you diew you become a zombie and the next grunt in line has to kill you to recover all the gear and powerups you previously had, so if you die in a particularly hostile place, well, good luck on your way back from the last save station. There are no language options in the game and the GOG launcher states that the language can only be changed in game, so "how do I change languages?" you may ask, well, changing your whole systemm language, you dummy, say the developers. But if you think that's a bit idiotic, get this, the enemy animations are tied to your refresh rate, if you run the game at a framerate higher than 60 the game becomes significantly more difficult, to the point that some of the platforming challenges will be unpassable. "Does the game has a framecap option?" you may ask again, naively, Have you beed paying attention? Of course not, you have to goo to your screen or graphics card settings and do it yourself. Anywaysm, the game is wasted potential, play it if you are a masoochist.

Gurumin: A Monstrous Adventure

Surprisingly good

An action adventure with some platforming, the combat is responsive, and keeping the rythm of your attacks is not mandatory, but helps you land more crits, which in turn makes your weapon stronger, all while you try to avoid getting hit, as damage taken makes your weapon lose power. But I make it sound harder than it is. I like the cartoonish look, it has that "megaman legends" style to the character design, with a lot of upbeat music to keep you in the adventuring mood. Unfortunately I got some minor graphical glitches like lens glare or certain objects ebing visible through walls, and the backgrounds look really blurred in comparison with character models. I swear I have heard those voice actors before, and they are trying their best, but they sound like they were given the script with no directions so they sound a bit flat a lot of the time. The story is the standard affair of a kid on a grand adventure to save the land from the big bad guy, the humor is a hit and miss, but is inoffensive. I think the game is pretty fun and I'm having a blast getting the S ranks on each level, just remember to save often, the game doesn't autosave for you.

1 gamers found this review helpful
Furi

It beat me

A parry game? sign me up, a bullet hell? nah man, that is too much for me, the old man is just impossible for me to beat, so yeah, didn't hate it, but it gave me a gheadache, so I'll just pass on this one. Cool presentation tho, the music is nice and the controls are responsive.

Dragon's Dogma: Dark Arisen

A very very VERY flawed gem

An action RPG that could rivall the likes of The Witcher, with a semilinear world with secrets hidden at every turn. You take a secondary path and find yourself in a whole dungeon, getting lost and exploring is absolutely the best part of this game. Unfortunately they made so many bafflingly terrible design decisions that make the game an absolute chore to play, The UI is terrible, obviously designed for consoles, you don't get tooltips by hovering your cursor over icons, and in order to navigate menus you have to exit to a previous menu. The RPG elements are minimal, you don't have control on your stats beyond your gear. There's a teleporting system that is so undercooked that is just painful to see, only a couple of natural teleporting sites, the rest you have to put down yourself with crystals, to a maximun of 10 active at any given time, not nearly enough for a map this big. you only have a saying on the skills your main pawn can have, but they cannot have an hybrid class, which forces you into that path if you want such a class on your party. The crafting system is horrendous, you don't have a dedicated menu for crafting, you have to go all the way to the item in your inventory and select the combine option. And there's a lot of redundancy, i.e., in one zone herb A exists, in another zone there's herb B, they are mechanically the same, but the different names just help to bloat your inventory and storage. But the biggest sin by far is the casting, casting spells take a long, very long time, time you spend just sittiing there , with a target in your head that makes all the enemies instantly focus on you because they love to interrupt your casts, playing a caster is un sustainablñeñ, high level spells hit hard, but they are designed to be unrealiable and cumbersome. Like a meteor shower that may or may not hit your enemies. What made me quit was the golems, they have only one weak spot, but you can't lock in on them. This game is wasted potential.

Deliver Us The Moon

Tailored for me

A third person adventure game that combines the exploration of abandoned places with sci-fi. There are no jumpscares and the action sequences are not stressful, but the game keeps up the tension throughout with it's presentation, kind of reminds me of Firewatch in that regard. The story is interesting, prettynstraighforward, but leaves some questions up in the air. Visually gorgeous and sound design it's absolutely fantastic, a very immersive experience in my opinion. I just wish the puzzles were a little more demanding, because they all pretty easy if you justy pay attention to your surroundings. Great game, it's right up my alley.

3 gamers found this review helpful
Braid

Nice puzzles

Puzzle platforming with several types of time manipualtion, the story is... well, I'm not even sure what it is about, but the music s very nice, I'm sure there are secret levels around, but I couldn't find any despite being able to get all the jigsaw puzzles. It's short and enjoyable, get it to tickle your brain a bit.