This game was advertised as a jewel for the sci-fi genre. An adventure in an infinite universe. Well, that's what it is : an adventure in an infinite universe. Pros: - Technologically impressive - Beautiful landscapes, beautiful ships, beautiful ( and scarry) creatures - Interesting (but not incredible) story. - There's crafting. - There's trading. - There's exploration. Most of the story and lore comes from artifacts and monuments you find in the vast worlds. - There's survival (a strong word here) against the elements of each planet. Cons: - There's crafting. It's simply a chore to get the elements required and store them in your small inventory. - You only see the cockpit of your ship. This was a major let down for me. It was not advertised that you could explore or customize your ship, but I would have hoped they did implement this feature. - After a (short) while exploration becomes booring and you wonder how come EVERY planet you visit has had visitors. - There are only 3 races of NPCs in the game. 3! In the whole universe! - No nebulae?! - No space-station exploration! - Gameplay wise : it's just booring. 1) Fly around. 2) Get elements for space-ship fuel. 3) Fight in space if you want (or have too, most pirates will lock down your boost to low speed for an unknown reason). 4) Fight in the atmosphere with a severe handicap (you cannot go to a low altitude, the ship doesn't accept the input). 5) Empty 4 chargers of plasma into a carnivourous spider so that it dies and stops attacking you. 6) Run from the 14 other spiders that are charging at you. 7) Discover some monuments, learn some words, follow the main objective (or not). The story is interesting, but it's also bland enough for the game to not be worth it. You can compare the game to Elite: Dangerous. It's a dumbed down Elite flight model with planetary exploration and binomes. Both are booring for the same reasons. "Math does not solve everything" is the quote that should summarize what this game did wrong.