checkmarkchevron-down linuxmacwindows ribbon-lvl-1 ribbon-lvl-1 ribbon-lvl-2 ribbon-lvl-2 ribbon-lvl-3 ribbon-lvl-3 sliders users-plus
Send a message
Invite to friendsFriend invite pending...
This user has reviewed 2 games. Awesome! You can edit your reviews directly on game pages.
Swag and Sorcery

An Idle game, that's not idle.

All this game is is a grind, you send adventures out into 1 of 7 maps to gather resources. Upgrade your town, adventures and send them out again. You have to wait or pay to heal and boost the characters mood between exploration. Every item crafted is randomized in stats so you will be mass producing a lot of stuff to stengthen adventures. Maps jump in difficulty and should the player fail a run they will come back with limited resources, you can use active skill and pay for buffs but both are using resouces that are needed to boost your characters stats. It comes down to a grind of sending your characters out to do adventures with no intervention to gain money to make them stronger. But the quest do not reward much in the way of resources so you will be grinding up the small stat boosts. The problem is it's not even micromanagment, the game is a mix of waiting and resetting with no automation and little reward from each quest. You are sitting there just to click heal and restart, stat boosts is a money hole and building characters is a choice based on starting stat growth and what items you rolled. The only way to make the game fun was to automate the gameplay, and that did not feel like it was worth the effort I spent doing it.

1 gamers found this review helpful
Obduction ®

Defiantly not for me.

I want to preface the review with I got the game for free with the GOG giveaway. While I have only given the game an hour before I got completely bored, I can't really see the fun in it. With a large open map, and limited things to interact with, most of the time I spent was clicking on anything that you could possibly touch, just to find out most of the game cannot be interacted with. The game is beautiful, and there are lot of things to catch your eye, but that's were the problem is nothing leads you in one direction. I only worked out where I was meant to go after I had been around the map twice, followed the flying bug to a dead end, messed with every bit of the fire truck, the lasers, used all the track switchers, open the waterfall. To find out I had not interacted with the flood gate correctly after wasting an hour. This is all down to the problem with poor movement controls when interacting with objects, sometimes things just didn't work and took multiple attempts to get working. At that point I was done, when you are making such little progress that it becomes a guessing game of trail and error. I can only say this game is not for me.

11 gamers found this review helpful