

Really I have been quite happy with most GOG ports, but this one in particular is quite lacking. The game does run, but you'll find the speed of the game swings from blindingly fast to single frame crawls right out of the GOG install. Seems whoever did QA on this port just made sure it booted and didn't actually enter any spaceflight gameplay. Anyhow, here's the settings I used to get the game running at playable speeds and consistently. Also worthy of note is a Windows based patch I also tried to use, but admittedly my goal was the run the game on my Steam Deck with Proton. The Windows patch ran, but doesn't have support for any inputs on the Steam Deck (even with a USB keyboard and mouse), so I had to keep poking at running the DOSBox version GOG packed. Least it patched Privateer 2 to the latest version, which GOG did not do for us. The dosbox_privateer2.conf file needs to be edited a bit: Under [sdl] output needs to be changed: output=opengl Under [cpu] core and cycles need to be changed: core=auto cycles=max This had the game running smoothly and well enough to skirmish in gameplay. If you prefer the game to run a little slower, change cycles to auto instead of max: cycles=auto Before settling on these settings I also tried the p2.zip patch here, but as I shared above, I couldn't get any input working on the Steam Deck with Proton (even with a USB keyboard and mouse): https://www.wcnews.com/chatzone/threads/complete-wc-gog-fixes-and-tweaks.27176/ Feel free to unpack that zip if the above DOSBox config file edit doesn't do the job alone. Hopefully this effort makes the game playable for anyone else giving this game a new try. I am not alone in being disappointed with this port if you read other reviews or search online. GOG is usually better than this, least with other games I've gotten from here. That said, I'm happy to try this game again after so many years and thankful GOG at least got us most of the way there with getting the game to boot.