


From god to peasent to King of all gods...gaming-wise

Updated into a Grand Universe hoped-for at launch. We, as Interlopers, have never had it so good, as the Cosmos has graced us all with both a vibrant, creative, relaxed lifestyle —if we choose— as well the alternate option to ply the space lanes, living that harrowing, danger-laden existence of the explorer. Either path is as fulfilling as its other mode. Fly ‘em both. Build. Learn. Fly. Fight. Trade. Piracy. Haul. Harvest. Negotiate. Explore. Catalogue. Pursue discoveries. Pioneer inter-species relations. Name some unclaimed planets. SHARE!

The rewards for failure in-game? Successfully forcing the player to try atypical, often-wacky, and always allowed to be attempted (and allowed to succeed by the game design. The game demands that players seek atypical solutions, with ‘gaming the game’ and with an in-genius level of whimsy & determination, and intricate planning...that will disintegrate within moments of playing, and improvisation ruling the day. One only strategizes in order to appreciate how ludicrously your strategy melts into a puddle of fun that only chaos can give to us. A Masterwork, along with its very dissimilar sister-franchise, Witcher 3 (+DLCs), and ones hopes, the newest sibling, soon to be birthed: CyberPunk 2077. NOTE: As of this review, D:OS22 is on sale for 40% cheaper than the usual (and still very reasonable) regular D:OS2 price. Enjoy— And remember that “the Impossible” is always “the Untried” So do “the Untried”