Just finished the Crown of the Magister adventure, and I really enjoied it! First of all, if you are looking for a sandbox campaign with a deep plot, a lot of lore dumping and NPCs with extravagant, grimdark or larger than life backgrounds, you won't find them here: Solasta is more like a "beer and pretzels adventure" with a good DM who does put emphasis on giving clear directions about how to proceed in the main quest, and players who just wanna have fun in exploring a world and roll some dice. Think of railroading, but in a good way: your party is composed of adventurers who enlist for a mission, then find themselves involved in something very big, and decide to stick together. This doesn't mean that the story is boring: it has its plot twists, some quite predictable, other less, and all in all I found it engaging. This game looks like a pumped-up, modernized version of the Eye of the Beholder series: you have places to go, stuff to do, and you have to bash some heads in order to do it. Combat is very fun, it sticks to the 5e rules and involves strategy. Seeing the dice actually rolling on screen gives the game a tabletop feel that I found really enjoable. Some criticise the "not-so-realistic" look or/and the voice acting of the characters, still I wasn't bothered by them: on the contrary, it was like watching at your miniatures come alive, and listening to your DM doing voices. Also, it made me appreciate all the efforts made by Tactical Adventures in creating this game. I agree with others that the endgame of Crown of the Magister feels rushed, but not so much to ruin the game experience overall. So, if you are looking for a 5e based game focused on tactical combat and an easy-going storytelling, Solasta is for you!