This game has a great premise but only a small part is executed well. So the building is interesting. I takes days to finish anything above the basic tier and it occupies your peasants so they don't do anything else. You also can't cancel any task. This would be an interesting mechanic, but because the way enemies are done in this game it's just frustrating. The main issue is that there is no way to combat enemies aside from building walls and hiring guards (which usually wander off in the wrong direction anyway). So you need to build defenses, and there is no way to build them quickly and robustly enough. Wooden walls don't really work well against anything larger than a rat and stone walls take forever to build, so by the time they're ready the enemies attack from a different angle and miss them completely. And the funny thing is, most enemies just go straight forward, ram you wall, and damage any building in front of them. You might be able to prepare yourself, as several building place markers indicating where the animals will attack you from, but the markers are north, east, south, west leaving you guessing from which angle the attack will come and if there is a point to building a wall in a specific direction. And then come the werewolf and they pretty much punch through everything. Also the economics are - no matter what you do things will just get more and more expensive in the market and in the tavern so don't use it too much. This game had a lot of potential, but at some point it was just rushed out and never finished. Same, it's a cool premise, with half-decent management aspect, but terrible enemy mechanic.