It's a fantastic, thematic game that pulls you in, lets you the player learn more about the world as you play along and explore an Eldritch 1950s base that gets progressively weirder the deeper you go. The only problem in my opinion is the game grinding mechanic outpaces the story telling. I started to feel that if I wanted to play the game completely, I wound up wandering into combats that had no story and so broke tension of the story. EG, the first time you meet an artifact that kills a Bureau agent, it's thematic. The eighth time, it starts to feel a little formulaic. Great game overall and focuses on the mood over the plot.
A perfectly solid rogue lite Lovecraftian game. It doesn't handhold but that doesn't matter as you can keep your loot in between missions. A save feature would be nice as you may have to spend 20-40 minutes before you can save/drop your loot.
So, the game is fine. The last update that altered the grenade and health mechanic is a disappointment. Basically, they made it so that you get two grenades/medkits that renew, this was to prevent health spamming. I don't like that mechanic in general but it really showcases the weakness of the enemies as they remain bullet sponges unless you level up. It bothers me to so radically alter the game mechanics this far into the game's life.