

The mechanic that brought me to this game was undoubtedly its spell-crafting system. It seemed interesting enough to build your character's powers throughout your journey, and the graphics looked like it would do justice to the spell particules and effects you can expect to see in such a game. I was rather disapointed. The spell-crafting system to begin with, is not engaging. After your first hour, the game absically tells you "Oh, we messed up the interface and it's not very clear, so click this button every now and then and we will craft spells for you so you don't have to think about it". I haven't seen anywhere any other game which was dumb enough to ditch its core gameplay mechanic like that! As i said, the crafting interface is not easy to use, and the spell parts you gather on your adventure alter your spells so they do AOE instead of focused damage and such, but they added percentages and numbers on top of that; things you would rather go chase in Borderlands than here. The fights aren't that much interesting. You can combo different spells together to do critical damage, and the way you cast spells can be altered and charged up. But appart from the setting, nothing changes very much. It looks like the same battle over and over. As for the story... i didn't finish the game but it looks like it's the usual story of revenge. One thing i liked though, when you chose your gender at the beginning of the game, the other character, male or female, will escort and follow you as a kind of guardian angel. He, or she, has its own story (but it's still some kind of revenge), quite cool if you ask me. So yeah. Interesting concept, but poorly executed. Corridor gameplay. Grab it at a very low price if you want to give it a try.