This game first came to being with a great vision and mediocre gameplay. That said, it was a looooong journey and it got better with each update. The devs are actively listening to the community (join the Abbey Games Discord if you are interested) and I am happy to say that the game (with the last update #6: tenets and traditions) is finally fun to play and toy around with. To all other people with ratings here and all people who consider buying it: please look at the newest update and recent gameplay again! There were a lot of changes recently and I'm very fond of them. To the game itself: You begin the game with a single follower with a vision of you as a god who is determined to spread the word. You'll then develop your religion with minor (tenets) and major (traditions) flavor upgrades with special buffs and actions they unlock. You can be a god of Knowledge and Reason, a god of wrath and blood or a god of sex, drugs and rock'n'roll (almost). The game progresses in stages of sacraments (fights), where your disciples meet another city's strongest disciples and try to convert them by one of various means. Depending on what type of god you are, your disciples can politely discuss the benefits of faith in you, seduce enemy disciples, make the mad with visions of your monstrous being or simply bash in the head of everyone who doubts that you are the strongest of gods and your followers are the strongest of men. Aside from the main progress (there is a kind of story, too, which will be fleshed out more before launch), some events can happe in your city depending on your choices and of course you always have to look after your disciples and keep them happy and faithful (e.g. if you buff just a single disciple too much, he may wonder why he should worship a god if he himself is a god among humans and lose faith in you). It's not too deep but the number of choices you can make is constantly growing and it's all pretty fun and nice to look at.