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Tower of Time

A suprising gem

Its a surprise hit for me - free on GOG at the time, so nothing to lose. I love so much about it not least the atmosphere. The one thing I had heard was different was the combat, and when I encountered it for the first time I had a feeling of "oh whats this then, is it worth continuing with the game" actually because it was different and not what I expected. But I did continue with it and I gotta say i'm glad that I did. Combat is quite refreshing allowing more depth than regular clicky loot fests like Torchlight (which I loved by the way) - and I only now have got my third hero. Just "drawing" a wall in the combat arena to block a life leeching beam or divert enemies away from your archer is one cool concept new to me - a nice extension on breaking line of sight from the attacker. But the wall spell has an upgrade that allows a "low wall" so you can divert and yet not block line of sight so your archer can still fire shots over the barrier. ( and maybe the enemy can see too ) but can still divert other attacking paths. There is a suprising amount of depth here to match the effort put into the atmosphere, lore and sound and yeah, I really love it. Also I have just realised I can destroy un needed gear to get more gems in order to craft better stuff for my heroes. That is slightly different too, and refreshing because while I had an idea what the gems would be used for, I was anticipating specific generic npc or shops that provided the service as is often the case. But here, you can do this when you like as and when you need and that's just armour and weapons. Some of the mechanics of game play are familiar an yet it does just enough differently to stand out from the others I have played in the genre and actually make you stop to consider your options.

2 gamers found this review helpful