As everyone has already pointed out, the game is an artistic masterpiece (provided you don't look too-too close, especially at moving objects). I stopped countless times while playing, moved the camera in a random position and found myself inside a Giger painting every single time. Even the weapons and puzzles are just an excuse to show off the artistic creativity. Totally recommended for Giger fans! That being said, the game itself is rather short and left me with the feeling that much of the content has been scrapped. I was promised a reactive world which implies moral decisions with consequences, but none of that was present. At one point I ran around for an hour looking for an alternate way to progress, but I had to accept that the game is in fact completely linear. The creatures you encounter are completely unaffected by your actions and exhibit a barebone mmorpg AI as they attack if you get close, otherwise follow a set path. If it does turn out that a lot more gameplay was planned but removed later, a future director's cut would be interesting to see. Otherwise I see the game as a walking simulator with little to no replayability besides revisiting some stunning locations.