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Serpent in the Staglands

Must play for CRPG fans

Buy this game. Joe and Hannah, the two people behind this game, have managed to create a world that is very believable, doesn't have the annoying pathos of triple-A RPGs, and at the same time engages you like no other setting. Are you tired of your character being the Chosen One, every third NPC asking you to solve their rat problem, and unkillable plot-important characters dropping Bond villian-esque monologues on you? This game subverts all of that, in a way that actually makes you appreciate its characters and story for being very human. Speaking of the story, it is completely non-linear. Not in the sense that it changes drastically depending on your actions (although there are plenty of choices and consequences), but in the sense that it is completely up to you how you want to pursue the leads you have. This is the one game where information is more important than gear or stats - the people you talk to, the rumors you've heard, these connections you draw between the clues you found, as opposed to prophesies and quest markers. I've never played any infinity engine games (I was always more of a Fallout 1 & 2 and Arcanum guy), so I can't really comment on how the combat compares to the classics, except that it is quite tactical and rewards careful positioning and a good party composition (the game is brutal without a balanced party, which is good). There are some flaws - the balance between offensive and defensive spells isn't perfect (although certainly better than it was at launch), though unless you are Josh Sawyer himself this is hardly game breaking. Some situations also could've benefited from having more choice in how to resolve them. Lastly, there are some small bugs and typos here and there - again, nothing game breaking. To reiterate - give these guys (all of) your money. With a much smaller budget they've managed to make a better game than the mediocre titles pumped out after the 2014 kickstarter blitz.

81 gamers found this review helpful