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Teenagent

Too much moon logic

In point and click adventure games sometimes the solutions get a little wacky. And sometimes they involve logic that could only make sense in the developer's mind. But a lot of the puzzles really stretch even that. At this point, we are dealing with moon logic, logic that is so crazy and bizarre that the designers must be from out of this world. Question: if you have to have a guide glued to your hip in order to beat a game, do you still find the game fun? If you do, this game could be for you. Everyone else should just move along to other, better things. Even using the guide I found myself hard-pressed to beat the game because of a few nit-picky things. Quite a few of the reviews here bring up the dialogue and humor as a big selling point of the game, but the jokes are really hit and miss, especially since this is a game that is clearly trying to be funny. Often punchlines will fall with an almost audible thud. Speaking of audible, the music is a midi on a short loop. It gets annoying fast, especially when you are wandering around an area for a long time rubbing all of your items against everything because you have run out of ideas. Which will take longer than it sounds because sometimes you have to do something several times before you get the desired outcome. If you sat down to play this game and all the puzzles were changed to be challenging but fair, you would find that this game only has a few hours of gameplay. This game is filled with misdirection and purposefully unfair puzzles to artificially pad it out. It is common in old games that the difficulty is ramped up to extend the time it takes to finish the game, but in Teen Agent it is just too much.

16 gamers found this review helpful