Game is an unbalanced mess. The beginning, as usual, will be the most ironed out section of the game. Essentially Act 1 was such a blast playing through, however, the game past that point completely nose dives. The story feels like it doesn't exist. Either you are running around exploring or you are entering into combat which, by the way, the implementation just does not work for this sort of game. I ran into so many encounters where I had to load a previous save or keep loading a save to get myself out of fighting. It just became too tiresome. Kinda lame that failing a speech check more often than not will most liklely turn into a fight with you being punished for it. Furthermore, I am unsure what the idea behind throwing 10 enemies against your 4 party members is, but it got old. It got old really fast. Initially, the camping mechanic seemed pretty cool, until you get to Act 2. Having to long rest after every fight literally throws the tadpole threat out the window. I thought we were slowly transforming to monsters and had to find a cure quickly? I also had to drop the difficulty down to the easiest setting to try to get the game to feel more immersive and even that setting isn't even balanced. Having to rest to recharge your spells and abilities is such a terrible design decision for this game. I can't get over the amount of romance that exists in this game which is a shame because Shadowheart and Wyll are well written characters, both with engaging and interesting quests. But all that is undermined by lust and sexual degeneracy. At one point, my camp just felt like an orgy-in-waitng. I can determine one party members entire fate depending if I'd like to engage a sexual relationship with them or not. Overall, I was looking forward to being immersed by the story and decisions of each character. What I bought was frustrating game design and woke nonsense. By the way, a certain character has the Star of Remphan carved into his face which I thought was hilarious.