This game should either a) remove its draconian DRM, or b) be removed from this platform.
Current Cyberpunk 2077 impressions. 7 hours 47 minutes. Jank: - Too janky for AAA. Virtually every aspect of the game is at least *somewhat* bugged. - Poorly optimized no matter the hardware - Audio mixing seems off. The dialogue is often not loud enough for the music. Narrativ: - V has more personality than he/she should. - Female V's voice acting is goofy. She's trying to sound "badass" but instead sounds like a young boy pretending to be older. - Several contrived story beats. - I've no interest in Keanu or Silverhand, but it's at least 50% his story, not yours - the player. Gameplay: - The skilltree is boring. Many %-bonuses. - Can't hide the come fuck me arrows (objective markers). - No universal character death. Can't kill those obnoxious YouTube "celebrities." - Can't reject cyberwear. No purist runs allowed. - Melee stealth build is comepletely pointless thanks to instakill options. - Stealth in general is extremely simple. - AI is braindead in many combat scenarios. - In general, the game is very easy even on the hardest difficulty. - Loot is entirely pointless. Other: - Nudity censorship in-game no matter the settings or what was promised (Underwear bug/censor). Current score: 7.0 (Subject to later change)
This game will go out of its way to prevent you from identifying and immersing yourself in the character you play as. Tasi won't shut up and her pointless commentary on the nature of all things creates such a large degree of separation between the player and the game that the horror has no chance to grab hold of you. It's a hard pass if you are unwilling to use a silent-protagonist mod.
A disappointing ending to the confusing beginning of a potentially interesting series. Anybody who thinks this story is "great" has no idea what a story even is. This is a disjointed mess of "cool and mysterious" things and events that never go anywhere. The game asks dozens of questions, maybe more, and leaves them hanging. Not because there are answers to be found or to leave things to the player's interpretation, but because there are no answers at all. The elements of this "narrative" are just constructed to evoke a sense of mystery from a person, and that is all. The levitating and other special abilities are cool, but the shooting gameplay never goes anywhere all that amazing. This game is worth a purchase at $15.
Positives: - Great art style - Dense atmosphere - Nice soundtrack and sfx - Suspensful - Numerous "deep-dive" Lovecraft references - Decent writing (albeit there are numerous spelling mistakes. Grammar mistakes are rare. - Interesting, fleshed out companions - Fun, lore-friendly itemization - Multiple approaches to quest solutions. - Mechanically encouraged roleplay (ie. filling sanity by roleplaying your belief system) - Viability of different character builds/RP opportunities Negatives: - Numerous - some times game-breaking - bugs - Loading-screen simulator. - The game's UI is frequently unresponsive. - Gated content. The game feels on-the-rails, with areas, NPCs, and quests only becoming available in very specific orders, connected to completion of other quests. I imagine this will greatly reduce the replayablity factor in the game, and this couples with... - ...the game having very few outcomes for your choices. Sure there are multiple ways to handle a given scenario, but the outcomes are rarely different. If this is not "illusion of choice" then I don't know what is. - Lack of dedicated save/load option. What's the point? The game already eliminates the only reason why this should ever be implemented in an RPG (to block save-scumming) by allowing for multiple auto-saves. - Game mechanics are obscured to a fault. - You cannot utilize your companions' skills outside of combat. Eg. you cannot get the Outsider to craft you drugs using his Medicine skill. This makes putting points in that skill nearly useless for said character (it's his tagged skill, no less). - Game is Lovecraftian in appearance but not in 'spirit'. The "Cthulhu Elements" are so heavy-handed and gaudy that it completely throws out all of Lovecraft's subtlety and allegorical writing out the window. - Slog-fest Turn-based combat. It's your run-of-the-mill indie-quality rendition of the system, and it sucks like every other one.
This game has very good atmosphere and the the production values are pretty great in all areas except the NPC animations which is really janky. I specially loved how unsettling everything is. The first 5 minutes of the game does a really great job of just making you uneasy. It also nicely mixes Norse mythology with scifi which is a first for me. All that being said, i didn't end up finishing the game. I stopped after ~3 hours (it's a 6 hour game from HLTB stats). The gameplay is just mediocre. The shooting mechanic is clunky and uninspired, which i wouldn't mind, if it was for the abhorrent save/reload system. Basically, to shoot your "gun" in this game, you need to (a) have enough charges and (b) charge your weapon (by holding down the fire weapon) for a few seconds and release the volley before it get overcharged. If you miss or otherwise fail, you have to manually open your inventory and reload the weapon. The game doesn't pause when you do so, and missing means insta-death 9/10 times. It's worse on higher difficulties where you have to face multiple enemies at the same time. Overall, the clumsiness of this mechanic, the stupid reload gamplay/checkpoint system, and mediocre "press LMB at the right time" puzzles had me abandon the playthrough half-way. It's a shame because the art design is very nice and the story is intriguing enough. Oh one more thing. That big-bad who "interacts" with you in the start of the game was entirely absent past the intro, instead replaced by dumb enemies and a stalking beast. WHY? That character was so awesome! Why deprive of his/her psychosis like that?