Hired gun so desperatley wants to be Doom Eternal that it forgets the fundementals of what makes movement shooters fun, following a 'yes and' style of design which cripples the game desperatley. Plenty about the game is 'cool' with some decent ideas cooking about but pulled out of the oven way too early. Weapon customization is nice, but the upgrade system is unecessary, mimicing that of Vermintide and Space Hulk. My primary problem with this is that Hired Gun is not a co-op game so the inclusion of a grindy upgrade system seems like an after thought meant only to improve play-time metrics. I would much rather do the B to S tier missions in order to unlock cosmetics and weapon attachments versus "oh boy more items that are useless to me". Regardless, Necromunda manages to have fantastic visuals in the fast paced shooter but really bungs itself down with the jankiness of movement, poor level design, and mediocre gunplay with the illusion of depth. There are a couple things that can be fixed with a definitive edition, but level design and gunplay are not really one of them. Those areas of the game desperatley need an overhaul and could have been fixed with some more development time. Necromunda: Hired Gun could have been an amazing game but it isn't a terrible one, bogging down itself by being a poor DOOM: ETERNAL clone.