
It is very short (completed it in under 2 hours, with half a doze replays of the ending, trying not to die), but enjoyable. A big thumbs up for all the Blackwell references. The riddles are what you would expect from a classic Wadjet Eye game. Only the ending is a tad frustrating, as there are minimum clues as to what you need to do, and it's mostly a trial-and-error grind. That is why I'm cutting one star off the top. Otherwise, worth getting for the right price. Especially AFTER having played the Blackwell games.

An extremely well made, breathtaking, and deeply sad finale to a great series. It had to eventually end, and it's one of the best endings one could hope for the great Rosa Blackwell and Joey Mallone. The writing, the flow, the locales, the characters, everything has this vibe that just grips you and doesn't let go. However, I for one would not complain, if there was a yet another blackwall game about putting an end to this secret society... A real gem, and a must play for all classic adventure game lovers. Also, the only Blackweel game where I didn't need to use the walkthrough at any point, everything eventually clicked into place in a logical manner, so that's something.

The games suffer from the typical pitfalls of point-and-click adventure games: illogical ways to do logical things. You know what to do, but you need to figure out the only way the game will let you do it (and it's not the most obvious one). But if you ignore that (and there are only several events of this problem), you'll get a very enjoyable, very well written, consistent series. A must-play for all classic adventure fans!

The game uses a really nice idea, but unfortunately, fails badly at delivery. At start, it goes really nice, but then the requirements for new quests become ridiculously high (extreme amounts of money, way more than you can make in the alotted time, or demand to haul more cargo than the best available engine can pull) and the story becomes unplayable.

The game's premise is very interesting, the world is beckoning, the story is engaging... but there's something lacking. The turn-based combat is fun, however some story choices are vague, and some events are illogical (or the most logical option is merely not there, and some stupid things are forced upon you). Because of these flaws, it's 4/5. But generally do try this game out, although maybe not at full price.

The game is short, but has a nice story and is kinda fun to play. A refreshing take, it stands out from other games on the market. However, the difficulty scaling is horrible. You are required to grind, grind, and grind to be able to complete the campaign. After the initial missions, you quickly hit the wall, and need to restart, replay missions that get repetitive and boring real fast. For a single player game this kind of design is really bad. All in all, this game is worth buying, but definitely not for the full price, look for at least 30% off.

Gabriel Knight III was the best adventure game I've ever played. Well thought out, required research, it got me hooked up on Templar stories. I've never played the previous installments until this remake. And while this is a great story, great storytelling, and a very good remake altogether, it does have flaws. The greatest is the one thing I do hate in adventure games: arcade mini-games. I never understood, why are those included. And GK1 has one, unfortunately. The second flaw is the hint wait time: each time you reveal a hint, the game makes you wait until you can reveal the next one. The problem is, the game does not check what you've already done, so when you get stuck, you usually are past the first hints, so it's just an unnecessary wait to get the the point where you actually need help. If not for those two flaws, it would be a five star rating.