

I bought this game at a time when I was ill and had to stay at home for a couple of weeks and had a lot of free time on my hands. I thought it would be the perfect opportunity to try out a new game, so that's what I did. I started looking for old-style, 2D or 2.5D games that looked similar to a very old game that I absolutely loved, called Aurenderan. So, my search criteria was based on that game: to find something that looks visually similar to Arunderan and has similar game mechanics. Now, I have to say I actually did enjoy playing this game for those 2 weeks while I was ill. The story is interesting enough for you to want to explore it a bit further and find out what happened in the character's past. There's a good amount of different areas and biomes that look colourful on the screen. The boss fights are fun but some of them are just too difficult and visually overwhelming (lots of screen pollution). However, there are a few things that were definitely a downer for me. One of them was the character skill tree. It just looks confusing, there's too many skills to upgrade and so many different types of points to spend, it would be better if it was simplified and dumbed down. While there are several fun puzzles in the game, some are just too difficult and not fun. It made me want to stop playing for a while actually because I was so frustrated with the puzzles and couldn't see any logical solution. Mind you, I have played through all of "The Talos Principle" and "The Witness", so this is clearly not a skill issue... Last but not least, the story. The story itself seems interesting at the start but as we delve deeper into the lore and head towards the ending it becomes a bit underwhelming. Not to mention the final boss tower, which just seems unnecessarily difficult and long. I stopped there and decided not to play the game any further as I didn't see a point in trying to struggle all the way to the top and lacked the motivation for it anyway. If the story stayed interesting throughout, then maybe, but not in this case. So, overall: this is a fun game, don't get me wrong but not fun enough to keep you engaged for long or to make you go back and replay it several times, even after years of playing it, like for example in Hollow Knight. 3/5 for me.

The Best Game After Hollow Knight I've waited years for this game as everyone else. And so far, this absolutely rocks! Go Team Cherry! We love Silksong! Update after having played the game through multiple times: Silksong is simply the best game ever made in the history of Indie Gaming. Team Cherry somehow managed to completely outdo themselves after creating what I used to consider my favourite game of all time, Hollow Knight. It is seldom possible to achieve such greatness for a second instalment of a game franchise/series but Team Cherry managed to do just that. They created something absolutely incredible and so I will never turn down any opportunity to sing praises about this game. Silksong has an astoundingly unique air to it. From the moment you wake up in Moss Home, you can feel that the world of Pharloom is vastly different to that of Hallownest. It is full of life, colour, music and personality. The enemies are all noticeably more difficult than the ones in Hallownest but you get used to it very quickly. You realise that you are no longer in a dying kingdom, where depression and hopelessness fills the air, but instead in a populated society, where civilisations and societies prosper and both hunter and hunted can co-exist. Discovering Hornet's past/backstory is an incredibly exciting part of the game, which the developers of Team Cherry managed to achieve wonderfully. No other game has made me drop my jaw and stop breathing while playing but Silksong has, on multiple occasions. The gameplay is slick, varied and easy to learn. There's so many things to do in Pharloom. Completing quests, exploring different areas, platforming (the platforming is the best part!!), mini gauntlets, boss fights and much more! For seasoned Hollow Knight players, this game is the ultimate challenge. Not too difficult, but difficult enough to make you want to overcome each challenge. In my opinion, Team Cherry absolutely nailed the difficulty levels with each and every single enemy in this game, regardless of how frustrating some of them may be. Christopher Larkin's compositions overwhelm you yet again, with feelings of hope, excitement, fear, desperation, heartache and extravagance. The musical score is simply stunning and one that will never leave one's heartstrings after tugging at it. Not to mention the crystal clear connections between the game's storyline, its connection to music, string instruments and their relation to Silk. The entire game is a masterpiece and I am so happy to be alive at a time when I can play such beautiful pieces of art. 5 stars. by a mile. If I could, I would buy it over and over again.

I have always been a huge fan of the Mafia franchise but nothing beats the original Mafia - City of Lost Heaven. I remember playing it for the first time as a teenager and how impressed I was about the whole story. I stopped at the racing mission because I just couldn't beat it. Months later, I revisited the mission and managed to beat it. I felt so relieved about it all and realised there was about 3/4 of the entire game left for me to discover! Nothing beats Mafia I for me even though Mafia II also had a great storyline with much better graphics, Mafia I still has a special place in my heart.