The worldbuilding and storytelling is honestly inspiring, it makes me wish I was running a Starfinder campaign built around it. Besides that, pretty good game, though it's more of a traditional point-and-click with some nifty ideas, where I feel I prefer Machinarium's approach of putting more emphasis on more fleshed-out puzzles. The music is also sadly forgettable. But, it does have a lovely cast of characters with great voice acting.
Solid puzzles with a minimum of weird obscure item interactions you have to guess to progress, with a fantastic OST and gorgeous art. My biggest gripe was that the game was awfully specific with how you have to use certain items on certain objects, where you have to be right next to the object (sometimes with the right height, sometimes not), and then you can use the item (trying it from far away might result in the character shaking their head).
A shooting gallery distilled to its core essence to brew a fun and humerous shooter, with cool mechanics I hope some other games will build upon. If you like dumb-fun shooters, and especially if you like Tina Tina's Assault on Dragon Keep's storytelling style with objects materializing as the story is told, I highly recommend it.